as a Game Developer
I've worked with a few small indie projects, primarily in the roles as a Game/Level Designer, 2D or 3D Artist, and/or UI Designer.
Due to my cross disciplinary nature I specialise in Art Direction for a project, including concept art, greyboxing levels, and designing systems towards conveying a vision.
When it comes to my focus as a 3D artist, I am skilled with props and vehicles from ideation, through to final implementation; but as a generalist am able to Concept, Model, Rig and Animate characters and creatures.
Below is a snapshot of my three favourite projects, such as...