Concept Art
What I choose to describe as concept art in my work is something that strongly adheres to a strict sense of scale and practicality. Something that can be physically built or is so strong in it's proportional language and size that it can be used purely as a reference point for other art forms but also as something that builds a fiction for a setting or world. While I have a strong ability for all disciplines in concept art, my true passion is in props and vehicles.
The S.T.A.G. Team field guide is both an in universe storytelling prop, that establishes some rules and narrative structures for characters and audience. It also contains a design for another prop in the form of a weapon. Both of these have been extensively thought out in relation to each other and grounded in practicality for a fictional supernatural agency struggling with a lack of manpower and a even greater deficiency of equipment.
The Ubez Mechbook is another setting book that primarily explores the use of mechs in the city; including some metaphysical exploration into why mechanised and legged machines became preferable in the city, a brief engineering look into their make-up, and the effect this has had on the city it is exploring, religious, politcally, and culturally. It does this through a exploration of the different kinds of mechs, the period they arose, and the effect it has had on the population, with an intimate understanding of how culture shapes a product, and how a product shapes culture.